You also have to dodge unblockable slot gacor attacks with the thumbsticks and physically duck under knife attacks. There’s certainly plenty going on – with more regularly opening up as you unlock new gadgets by progressing the story – to keep these fights and the optional standalone challenges interesting (and repeatable!). With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more.
Where Outlaws’ quest design really excels, though, is in taking seemingly innocuous side objectives and spinning them out into exciting, multi-staged adventures that regularly took me by surprise. One memorable example of this is the quest that sends you to find an upgrade part, but one thing leads to another – and another and another and another – and suddenly you’re emerging from a sarlacc’s maw and straight into an exciting escape from a huge sandworm. It’s the lively, left-turn stretches like these where Outlaws really shines by stringing together countless Star Wars references and Uncharted-style moments of spectacular action and adventure, and there are plenty of quests like this that I’ve undertaken so far. Given how I passed by plenty of sidequest opportunities that looked just as innocuous as this one at first glance, there are likely many more that I haven’t found yet, too. Yet at other times it was wildly unpredictable, like when I’d somehow trigger an alarm performing a stealth takedown even though it appeared that no one else was around. Instead, more often than I’d like my efforts to remain hidden would evaporate, things would get loud, and a number of other problems would present themselves.
Rob works across our website, social media accounts and video channels, as well as producing our weekly gaming newsletter. He has previously worked at Den of Geek, Stealth Optional and Dennis Publishing. The big question is whether that justifies the £49.99 price tag. Considering the PlayStation 5 and Xbox Series X versions can be picked up relatively cheap these days (around £20), we’d recommend going for those instead, for the most polished wizarding role-playing experience. If Nintendo systems are your only option though, this is a substantial improvement over the original Switch port in every way.
The Switch 2 has just enough new things to keep it interesting, but most importantly it lets you play original Switch and modern games with higher fidelity. We’ve selected the 25 biggest games of the season, based on a multitude of factors (including trailer and page views, social media chatter, and staff excitement) and entered them into a Tier List. Where each of those 25 games sits on the Tier List is up to you. S rank is for the most exciting, D rank is for the games you think show little promise, and then there’s space for everything else in between.
I Thought I Was Done With The Series, But After Three Hours With Borderlands 4, I’m Ready To Be Pulled Back In Again
Emerging into the open sand, your workload is split between maintaining your hydration and shelter while branching out into the surrounding areas of the map in search of story missions. Much of my first hour was spent cowering in the shade, fearing for my life as I followed my objectives to earn some scrappy sun protection and a ranged weapon. Suddenly, I wasn’t so afraid, and I began assaulting enemy camps with my newfound confidence. Why you can trust TechRadar
New Game Releases
Not necessarily the worst game Nintendo has ever made but certainly the dullest. This well meaning interactive exhibit describes, in painstaking detail, what the Switch 2 can do and how it works. This can be quite interesting but the minimalist presentation and thoroughly un-entertaining mini-games make it a slog to get through, even if it is very cheap. Split Fiction is the newest game from the co-op masterminds at Hazelight Studios, a two-player adventure through the many stories of two authors trapped in worlds of their own creation. South of Midnight delights with its looks and soundtrack, which is much better than anyone could expect. It’s a shame, though, that aesthetic experience isn’t followed by equally great gameplay.
Each class also gets a thematic ability that costs three points to use. My favorite use of Hope points is the tag team attack where once per session a player gets to describe how they and another player do a big, flashy combo and both roll attack and damage to put the hurt on a brutal bad guy. Daggerheart, from Darrington Press with the support of Critical Role, is now in the hands of role playing fans around the world.